Out with the old, in with the new

Background
The few of you that have been reading this blog know I have been working on a game called Land8b: 100 missions for over a year. No, I’m not going to stop working on the game, but I am going to build it using Unity instead of the GameEngine that will not be named I […]

By |February 25th, 2016|Creative, Gaming, Ramblings, Tutorial|0 Comments

8Bit Frazetta

I have been working on trying to find my own style for my 8 bit game Pixel Pit Fighter. I have enjoyed looking at other people’s work on the internet and learning different approaches, but I wanted really wanted to find my own look.

There was a time many years ago I thought I was going […]

By |January 19th, 2016|Design, Gaming, Pixel|0 Comments

You need a Producer (Cheerleader/Whipcracker)

I have been a Software Producer, Progect Manager or Studio Director of sort for over 20 years. I only started coding the last couple of years. I’m no coding expert, but I do enjoy it. I really wish I did it sooner. That is the main point of this little post. I was having too […]

By |January 18th, 2016|Uncategorised|0 Comments

DOTA 2 – Character color Texture Guide by Enju Scribe

By |January 12th, 2016|Creative, Gaming, Tutorial|0 Comments

Chip speaks at Casual Connect Round Table Aug 11-13, San Francisco, CA

Casual Connect Round Tables
Speakers: Chip Pedersen Concrete Software/FrostBit Studio
Tracks: Round Table (Managing the Production Process,Team Management)  

Casual Connect listens. Whether it’s a sidebar conversation in a hallway, an impromptu meeting in the hotel lounge, or a friendly drink with a fellow developer you just met at the near by pub – we understand the need for […]

By |June 20th, 2015|Uncategorised|0 Comments

Chip speaks at Captivate Conference Sept 18-20, Austin, TX.

Studio Foundations: Building a Successful Team
Speakers: Chip Pedersen Concrete Software/FrostBit Studio
Tracks: Production & Leadership

AAA studios are disappearing everyday. Smaller development studios are popping up, rising from the ashes. Managing smaller teams, budgets and timelines is much different then when you had levels of management, a large studio or publishing power backing your team. You need […]

By |June 2nd, 2015|Uncategorised|0 Comments

Chip Speaking at IGDATC June 10th 2015

IGDATC June 2015 – What’s it’s Really Like to Work in Game Industry
IGDA Twin Cities Chapter
Wednesday, June 10, 2015 from 6:00 PM to 9:00 PM (CDT)

Bloomington, MN

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By |May 27th, 2015|Uncategorised|0 Comments